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Authors

Tian Li

Abstract

From cavern fresco to easel painting, from photograph to computer-generated imagery (CGI), the physical instruments for capturing and creating images have constantly evolved thanks to the progress of technology. Accordingly, the development of image art has undergone three stages, that is, those of simulation, reproduction, and generation. Following the popularization of painting software and the Internet is the seamless integration of simulation, reproduction, and generation, which gives rise to an unprecedented prospect of visuality as well as more profound aesthetic thinking. This article, with a reference to the changes in drawing tools and a focus on the relationship between technical object and human beings, examines the connection of physical instruments to image art.

First Page

135

Last Page

145

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